AoeStats
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Arabia

503879984Analyzed
3v3 RM · 7d ago on Sep 2, 2026· 88m 16s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Burgundians · Türkiye
516
+16
🇹🇷 Khmer · Türkiye
516
+16
🇹🇷 Goths · Türkiye
511
+17
🇺🇦 Huns · Ukraine
634
-21
🇰🇿 Britons · Kazakhstan
492
-15
🇲🇽 Sicilians · Mexico
450
-13
Player eAPM Actions Feudal Castle Imperial Opening
77 6,830 12:31 33:14 38:34
23 2,037 11:22 39:45
20 1,754 11:56 26:49 57:00 ⚔ Scout Rush
20 1,753 13:01 22:17 45:03 ⛏ Fast Castle
12 1,076 12:11 21:20 33:07 ⛏ Fast Castle
6 550 11:13 29:22 36:20

Resources

Player Food Wood Gold Stone Spent Collected
31,010 9,435 25,320 2,800 68,565 87,212
20,520 41,505 4,155 1,650 67,830 68,867
35,865 18,770 9,750 1,550 65,935 72,471
24,225 18,310 15,855 3,450 61,840 88,183
20,620 12,990 5,725 1,280 40,615 44,972
12,410 8,410 3,015 3,490 27,325 35,524
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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