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Arabia

503879953Analyzed
1v1 RM · 7d ago on Sep 2, 2026· 51m 25s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
682
+18
🇬🇧 Franks · United Kingdom
727
-29
Player eAPM Actions Feudal Castle Imperial Opening
32 1,646 10:06 26:02 44:39 ⚔ Scout Rush
16 820 13:54 24:35 40:20

Resources

Player Food Wood Gold Stone Spent Collected
16,360 8,357 8,280 1,515 34,512 47,578
12,910 4,280 5,135 2,150 24,475 29,747
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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