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African Clearing

503879625Analyzed
4v4 RM · 2mo ago on Sep 2, 2026· 47m 20s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Hindustanis · Hong Kong SAR China
982
+13
🇭🇰 Vietnamese · Hong Kong SAR China
966
+14
🇭🇰 Inca · Hong Kong SAR China
955
+15
🇨🇳 Mongols · China
895
+17
vs
🇵🇪 Japanese · Peru
985
-18
🇪🇨 Franks · Ecuador
925
-15
🇹🇷 Italians · Türkiye
896
-14
🇺🇸 Persians · United States
891
-13
Player eAPM Actions Feudal Castle Imperial Opening
29 1,350 13:18 23:54 41:04 ⚔ Archer Rush
28 1,309 14:53 21:15 38:50 ⛏ Fast Castle
25 1,191 13:10 18:34 37:22 ⚔ Scout Rush
24 1,151 16:24 22:58 40:41 ⛏ Fast Castle
22 1,025 15:59 23:26 — ⚔ Scout Rush
15 719 14:15 23:27 41:25 ⚔ Scout Rush
14 656 19:22 24:48 40:21 ⛏ Fast Castle
14 642 16:13 25:28 41:58 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,690 12,518 10,060 3,230 49,498 62,051
16,650 14,610 7,260 3,750 42,270 50,509
15,285 15,767 4,490 2,550 38,092 46,987
18,270 7,905 8,485 2,250 36,910 38,464
19,935 9,444 4,835 2,000 36,214 39,697
11,625 13,260 7,765 1,600 34,250 42,120
H
9,925 8,760 5,155 2,355 26,195 28,770
6,345 7,566 1,175 625 15,711 15,987
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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