AoeStats
← Hanno

African Clearing

503879548Analyzed
2v2 RM · 7d ago on Sep 2, 2026· 58m 48s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Japanese · United States
827
+14
🇺🇸 Gurjaras · United States
784
+16
🇧🇴 Goths · Bolivia
847
-18
🇫🇮 Italians · Finland
714
-12
Player eAPM Actions Feudal Castle Imperial Opening
33 1,926 13:54 19:54 45:05 ⛏ Fast Castle
29 1,726 15:26 31:00 ⚔ Scouts into Towers
25 1,479 15:45 26:33 ⚔ M@A into Skirms
14 831 15:12 26:39 46:27 ⚔ Scouts into Archers

Resources

Player Food Wood Gold Stone Spent Collected
24,090 22,075 8,865 4,100 59,130 68,358
22,355 17,050 12,290 3,850 55,545 55,415
10,970 6,984 3,210 2,230 23,394 26,221
8,700 7,096 2,200 1,000 18,996 18,792
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.