AoeStats
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African Clearing

503879301Analyzed
4v4 RM · 8d ago on Sep 2, 2026· 69m 47s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Japanese · Türkiye
1070
+12
🇩🇪 Italians · Germany
1043
+13
🇹🇷 Mongols · Türkiye
925
+19
🇨🇴 Maya · Colombia
878
+21
🇹🇷 Cumans · Türkiye
992
-17
🇺🇸 Mongols · United States
981
-16
🇷🇴 Turks · Romania
980
-16
🇨🇱 Persians · Chile
980
-16
Player eAPM Actions Feudal Castle Imperial Opening
36 2,539 12:36 19:51 38:10 ⛏ Fast Castle
31 2,146 16:19 20:35 47:22 ⛏ Fast Castle
24 1,693 14:07 20:09 43:25 ⚔ Archer Rush
20 1,362 15:06 24:15 36:34 ⛏ Fast Castle
18 1,274 15:09 38:51 ⚔ Skirmisher Rush
16 1,098 13:39 18:13 35:41 ⛏ Fast Castle
14 1,002 13:53 19:11 ⛏ Fast Castle
14 1,007 13:15 23:05 35:56 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
54,535 28,690 17,380 5,525 106,130 114,557
29,095 30,145 26,895 9,030 95,165 127,782
34,160 24,595 19,850 2,605 81,210 99,796
29,515 20,564 19,345 5,980 75,404 83,420
15,825 22,045 16,155 3,750 57,775 63,781
17,280 19,275 3,805 600 40,960 48,226
20,555 9,356 2,420 1,065 33,396 40,475
15,085 7,970 5,465 1,800 30,320 34,538
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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