AoeStats
← Herove

Arabia

503878828Analyzed
2v2 RM · 8d ago on Sep 2, 2026· 49m 40s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Inca · Canada
711
+27
🇨🇦 Celts · Canada
672
+26
🇬🇧 Franks · United Kingdom
713
-17
🇪🇸 Huns · Spain
696
-16
Player eAPM Actions Feudal Castle Imperial Opening
25 1,247 11:29 22:51 35:59 ⛏ Fast Castle
16 809 11:39 23:14 33:18
11 532 15:44 20:39 34:47 ⛏ Fast Castle
11 523 11:24 23:27 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,250 11,333 8,540 1,600 37,723 41,757
15,925 5,495 6,570 2,050 30,040 39,026
11,605 7,805 5,835 2,725 27,970 31,034
11,110 6,380 5,750 2,800 26,040 28,458
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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