AoeStats
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Arena

503878799Analyzed
2v2 RM · 7d ago on Sep 2, 2026· 29m 20s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Teutons · Italy
851
+17
🇮🇹 Portuguese · Italy
847
+17
🇩🇪 Teutons · Germany
886
-18
🇩🇪 Spanish · Germany
865
-17
Player eAPM Actions Feudal Castle Imperial Opening
18 540 10:14 17:21 ⛏ Fast Castle
14 411 11:27 19:01 ⛏ Fast Castle
14 419 11:29 21:59 ⛏ Fast Castle
13 396 11:18 17:52 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,060 5,080 1,330 850 14,320 16,698
5,225 5,105 250 1,265 11,845 12,067
4,675 4,375 1,740 880 11,670 15,352
6,060 2,540 730 1,950 11,280 12,557
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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