AoeStats
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African Clearing

503878432Analyzed
4v4 RM · 7d ago on Sep 2, 2026· 61m 13s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Ethiopians · India
1252
+10
🇬🇧 Vietnamese · United Kingdom
1185
+13
🇦🇹 Persians · Austria
1179
+13
🇹🇷 Dravidians · Türkiye
1159
+14
🇳🇴 Persians · Norway
1173
-15
🇳🇴 Malay · Norway
1161
-15
🇳🇴 Tupi · Norway
1094
-12
🇳🇴 Magyars · Norway
1026
-9
Player eAPM Actions Feudal Castle Imperial Opening
48 2,913 14:25 22:43 41:43 ⚔ Towers into Archers FC
44 2,710 14:46 23:34 39:10 ⚔ Towers FC
40 2,476 14:36 18:50 36:00 ⚔ FC into Archers
36 2,204 18:09 25:07 44:21 ⚔ FC into Towers
35 2,124 15:03 22:40 44:36 ⛏ Fast Castle
28 1,708 12:29 22:39 43:40 ⚔ M@A FC
26 1,578 15:42 26:08 42:30 ⚔ Archer Rush
24 1,461 12:35 21:49 42:48

Resources

Player Food Wood Gold Stone Spent Collected
24,485 23,173 26,125 2,330 76,113 88,897
27,150 34,008 11,475 3,120 75,753 82,158
30,855 18,274 21,170 2,325 72,624 78,781
30,505 18,925 15,105 2,995 67,530 87,586
27,935 22,017 8,820 1,950 60,722 76,557
21,895 17,878 8,115 3,660 51,548 57,022
23,485 17,063 5,140 2,875 48,563 48,005
19,835 15,199 11,425 780 47,239 59,843
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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