AoeStats
← TB_Steve-S

Black Forest

503878361Analyzed
2v2 RM · 2mo ago on Sep 2, 2026· 60m 17s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Khmer · United States
1063
+14
🇦🇷 Franks · Argentina
1022
+16
vs
🇩🇪 Magyars · Germany
1054
-17
🇩🇪 Khmer · Germany
971
-13
Player eAPM Actions Feudal Castle Imperial Opening
22 1,327 11:17 15:54 28:15 ⛏ Fast Castle
15 924 13:28 17:24 31:24 ⛏ Fast Castle
14 851 13:05 21:11 34:22 ⛏ Fish Boom FC
13 762 12:20 18:58 30:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,870 13,819 18,195 1,240 70,124 73,993
27,210 25,233 13,100 2,220 67,763 73,123
25,390 23,155 14,850 1,745 65,140 85,400
20,190 11,662 9,585 2,180 43,617 50,864
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.