AoeStats
← Tiglatpalasar

Arabia

503878186Analyzed
2v2 RM · 2mo ago on Sep 2, 2026· 45m 12s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Koreans · France
934
+14
🇫🇷 Slavs · France
927
+15
vs
🇷🇺 Jurchens · Russia
901
-15
🇦🇲 Inca · Armenia
901
-15
Player eAPM Actions Feudal Castle Imperial Opening
46 2,092 9:54 23:09 38:07 ⚔ Towers FC
25 1,133 9:17 19:56 31:47 ⚔ Scout Rush
23 1,032 9:34 28:59 40:10 ⛏ Fast Castle
13 600 12:24 25:53 — ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
24,490 11,159 13,670 8,200 57,519 66,672
12,300 16,454 6,205 3,500 38,459 42,311
12,760 7,715 4,605 1,660 26,740 27,821
5,870 4,300 250 3,575 13,995 15,989
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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