AoeStats
← trujic93

Black Forest

503877921Analyzed
4v4 RM · 2mo ago on Sep 2, 2026· 23m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Spanish · Mexico
709
+8
🇲🇽 Huns · Mexico
573
+14
🇲🇽 Britons · Mexico
493
+18
🇲🇽 Persians · Mexico
437
+20
vs
🇧🇪 Poles · Belgium
638
-20
🇹🇷 Bohemians · Türkiye
534
-15
🇷🇴 Britons · Romania
517
-14
🇩🇪 Hindustanis · Germany
439
-11
Player eAPM Actions Feudal Castle Imperial Opening
22 521 14:18 22:04 — ⛏ Fast Castle
15 355 15:28 — —
13 297 11:40 20:48 — ⛏ Fast Castle
12 282 17:00 — — ⚔ M@A into Archers
11 264 13:18 — — ⚔ M@A Rush
10 234 14:52 22:09 — ⛏ Fast Castle
9 200 11:57 — — ⛏ Fast Castle
6 143 16:24 — — ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
3,825 4,940 275 0 9,040 10,588
4,240 3,270 200 365 8,075 9,088
3,750 3,275 250 0 7,275 10,000
3,225 3,339 250 185 6,999 8,747
3,950 2,565 335 0 6,850 9,245
3,725 2,148 680 105 6,658 8,132
2,600 3,185 50 0 5,835 8,311
1,975 1,325 50 100 3,450 3,724
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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