AoeStats
← eduardo_19-97

African Clearing

503877286Analyzed
2v2 RM · 6d ago on Sep 2, 2026· 49m 41s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Lithuanians · Brazil
811
+18
🇮🇳 Byzantines · India
743
+21
🇲🇽 Bohemians · Mexico
854
-19
🇷🇺 Cumans · Russia
845
-19
Player eAPM Actions Feudal Castle Imperial Opening
20 981 13:47 18:52 33:48 ⚔ FC into Scouts
14 708 14:35 24:58 43:30 ⛏ Fast Castle
13 662 16:31 25:00 ⚔ Drush FC
12 605 15:25 27:07 ⚔ Drush into Towers

Resources

Player Food Wood Gold Stone Spent Collected
25,255 7,125 11,090 950 44,420 45,488
20,855 7,440 10,260 3,560 42,115 46,219
11,795 8,369 1,230 1,225 22,619 32,052
9,085 8,195 850 1,840 19,970 20,563
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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