AoeStats
← Kimster213

Enclosed

503877259Analyzed
2v2 RM · 2mo ago on Sep 2, 2026· 69m 56s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇳 Berbers · India
988
+17
🇭🇺 Ethiopians · Hungary
984
+17
vs
🇬🇷 Wei · Greece
1026
-18
992
-16
Player eAPM Actions Feudal Castle Imperial Opening
64 4,455 9:24 21:29 44:55 ⚔ Scout Rush
37 2,613 10:37 19:15 47:28 ⚔ Archer Rush
31 2,140 11:32 18:26 40:35 ⛏ Fast Castle
31 2,152 10:07 31:46 52:39 ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
53,415 46,195 25,360 1,620 126,590 131,026
39,610 24,353 19,270 3,675 86,908 105,079
28,390 20,766 17,100 2,800 69,056 79,923
22,920 25,045 7,680 2,300 57,945 65,210
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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