AoeStats
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503877232Analyzed
4v4 RM · 6d ago on Sep 2, 2026· 0m 58s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Turks · Germany
969
+13
🇱🇹 Burmese · Lithuania
964
+13
🇦🇷 Britons · Argentina
947
+14
🇬🇧 Muisca · United Kingdom
850
+19
🇦🇹 Maya · Austria
920
-15
🇨🇭 Persians · Switzerland
911
-15
🇳🇴 Khitans · Norway
905
-15
🇮🇹 Ethiopians · Italy
889
-14
Player eAPM Actions Feudal Castle Imperial Opening
50 49
42 41
38 37
33 32
26 25
25 24
23 22
6 6

Resources

Player Food Wood Gold Stone Spent Collected
100 0 0 0 100 60
0 0 0 0 0 30
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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