AoeStats
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MegaRandom

503877204Analyzed
1v1 RM · 7d ago on Sep 2, 2026· 56m 11s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Malay · United Kingdom
893
+15
🇦🇷 Aztecs · Argentina
861
-15
Player eAPM Actions Feudal Castle Imperial Opening
19 1,041 11:40 19:22 37:25 ⚔ Fish Boom into Archers
18 996 13:47 26:46 41:18 ⚔ Scouts into Galleys into Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
24,520 29,840 11,175 4,400 69,935 80,814
18,850 25,625 12,620 2,985 60,080 65,067
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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