AoeStats
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Black Forest

503877151Analyzed
3v3 RM · 7d ago on Sep 2, 2026· 65m 3s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Byzantines · Czechia
757
+14
🇳🇿 Shu · New Zealand
639
+19
🇨🇿 Bohemians · Czechia
619
+20
🇭🇺 Portuguese · Hungary
851
-50
🇭🇺 Magyars · Hungary
651
-29
🇭🇺 Britons · Hungary
616
-23
Player eAPM Actions Feudal Castle Imperial Opening
21 1,357 15:10 19:08 41:36 ⛏ Fast Castle
20 1,314 13:28 25:23 36:19 ⛏ Fast Castle
18 1,192 9:23 22:09 42:44 ⛏ Fast Castle
16 1,024 12:31 30:39 47:49
15 963 13:23 23:33 34:54 ⚔ FC into Archers
10 640 13:45 28:55 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
41,385 28,982 28,585 5,000 103,952 123,523
24,525 23,755 18,850 3,425 70,555 83,338
17,700 18,397 12,050 3,865 52,012 59,955
13,310 20,812 13,165 3,450 50,737 73,196
18,415 5,525 14,525 750 39,215 43,821
6,715 5,253 3,035 875 15,878 19,197
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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