AoeStats
← Shakky Hendrix

Black Forest

503877086Analyzed
3v3 RM · 2mo ago on Sep 2, 2026· 55m 49s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇿🇦 Persians · South Africa
996
+14
🇿🇦 Khmer · South Africa
978
+15
🇿🇦 Hindustanis · South Africa
971
+16
vs
🇩🇰 Bohemians · Denmark
963
-15
🇩🇰 Wu · Denmark
962
-15
🇩🇰 Lithuanians · Denmark
962
-15
Player eAPM Actions Feudal Castle Imperial Opening
33 1,848 12:23 19:45 33:23 ⛏ Fast Castle
30 1,686 10:34 15:41 31:04 ⛏ Fast Castle
26 1,441 12:39 22:25 38:28 ⛏ Fast Castle
23 1,299 11:03 17:06 32:02 ⛏ Fast Castle
19 1,039 11:32 20:12 32:10 ⛏ Fast Castle
16 890 10:12 19:06 30:52 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,545 31,128 30,955 3,180 101,808 108,711
40,345 18,344 20,715 2,210 81,614 89,812
26,745 21,929 18,300 3,995 70,969 77,654
11,535 24,200 21,825 2,220 59,780 72,909
15,630 18,390 13,435 2,900 50,355 60,476
19,725 11,240 17,580 1,220 49,765 54,119
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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