AoeStats
← Beltscharzar

Arabia

503877084Analyzed
2v2 RM · 7d ago on Sep 2, 2026· 27m 28s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Saracens · Türkiye
1121
+12
🇹🇷 Ethiopians · Türkiye
973
+19
🇩🇪 Persians · Germany
1048
-16
🇩🇪 Hindustanis · Germany
1039
-16
Player eAPM Actions Feudal Castle Imperial Opening
33 909 11:09 16:12 ⛏ Fast Castle
19 513 10:11 17:29 ⛏ Fast Castle
18 506 10:55 22:25 ⚔ Archer Rush
13 358 11:26 25:36 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
5,650 3,430 2,775 650 12,505 12,897
6,340 4,145 995 435 11,915 12,731
5,260 5,085 850 200 11,395 11,373
4,175 2,925 250 125 7,475 8,574
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.