AoeStats
← Hatcherm

Arena

503877026Analyzed
2v2 RM · 8d ago on Sep 2, 2026· 60m 46s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Vietnamese · Canada
823
+14
🇨🇦 Slavs · Canada
707
+36
🇲🇽 Vietnamese · Mexico
824
-38
🇦🇷 Britons · Argentina
737
-15
Player eAPM Actions Feudal Castle Imperial Opening
35 2,115 12:53 22:16 33:57 ⛏ Fast Castle
27 1,637 10:35 15:21 25:36 ⛏ Fast Castle
24 1,445 10:55 18:20 34:18 ⚔ FC into Archers
13 785 15:22 20:25 36:38 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,110 35,030 13,320 1,455 72,915 82,764
16,890 22,150 12,295 4,100 55,435 59,803
15,600 22,594 12,510 2,475 53,179 65,288
24,250 13,275 9,555 2,800 49,880 74,422
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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