AoeStats
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Enclosed

503876720Analyzed
4v4 RM · 2mo ago on Sep 2, 2026· 24m 27s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Magyars · Argentina
1419
+14
🇨🇳 Chinese · China
1416
+14
🇨🇳 Bulgarians · China
1400
+15
🇨🇳 Bohemians · China
1396
+15
vs
🇬🇧 Slavs · United Kingdom
1442
-18
🇵🇱 Ethiopians · Poland
1397
-16
🇺🇸 Britons · United States
1365
-14
🇵🇱 Magyars · Poland
1291
-11
Player eAPM Actions Feudal Castle Imperial Opening
66 1,603 9:40 21:56 — ⚔ Archers into Fast Imp
60 1,465 9:09 — — ⚔ M@A into Archers
44 1,065 9:49 — — ⚔ Archer Rush
42 1,023 9:56 — — ⚔ Scout Rush
39 944 9:21 21:18 — ⚔ Scout Rush
35 856 10:42 — — ⚔ Scout Rush
35 868 8:55 — — ⚔ Scout Rush
32 772 10:21 — — ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
9,765 3,268 2,600 100 15,733 16,118
5,550 4,510 2,825 0 12,885 13,014
7,360 3,157 150 0 10,667 10,841
4,245 3,629 2,105 0 9,979 11,505
6,120 3,048 300 0 9,468 12,137
2,965 3,405 730 125 7,225 7,684
4,135 2,494 50 125 6,804 7,622
2,400 2,429 820 250 5,899 7,293
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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