AoeStats
← alipakdaman32

Nomad

503876565Analyzed
2v2 RM · 7d ago on Sep 2, 2026· 24m 47s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Teutons · United States
738
+9
🇷🇺 Inca · Russia
661
+13
🇷🇺 Goths · Russia
594
-11
🇷🇺 Britons · Russia
582
-11
Player eAPM Actions Feudal Castle Imperial Opening
14 339 15:17 ⛏ Fish Boom FC
13 332 16:24
8 202 18:27 ⛏ Fish Boom
4 100 17:17

Resources

Player Food Wood Gold Stone Spent Collected
4,050 3,314 350 100 7,814 9,065
2,225 5,466 50 0 7,741 9,887
3,650 2,651 290 100 6,691 7,805
1,550 1,000 50 100 2,700 4,177
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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