AoeStats
← IllusiveBread19

MegaRandom

503875998Analyzed
2v2 RM · 8d ago on Sep 2, 2026· 59m 57s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇷 Franks · Greece
546
+12
🇲🇽 Aztecs · Mexico
503
+14
🇬🇧 Goths · United Kingdom
458
-13
🇬🇧 Persians · United Kingdom
458
-13
Player eAPM Actions Feudal Castle Imperial Opening
18 1,090 20:37 28:47 47:30 ⛏ Fast Castle
11 651 11:08 21:49 50:27 ⛏ Fast Castle
10 618 13:11 24:41 33:51 ⛏ Fast Castle
8 503 10:16 22:57 38:16 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
31,345 10,789 12,185 2,475 56,794 72,523
18,530 15,455 12,670 4,200 50,855 56,407
15,755 11,375 11,760 1,965 40,855 43,082
19,615 6,340 9,055 2,150 37,160 44,739
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.