AoeStats
← modulo

MegaRandom

503875944Analyzed
4v4 RM · 7d ago on Sep 2, 2026· 1m 31s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Shu · Belgium
1198
+14
🇦🇺 Maya · Australia
1160
+16
🇷🇴 Chinese · Romania
1131
+17
🇷🇴 Gurjaras · Romania
1118
+18
🇧🇪 Tatars · Belgium
1274
-21
🇧🇪 Khmer · Belgium
1208
-19
🇫🇷 Romans · France
1170
-17
🇧🇪 Franks · Belgium
972
-27
Player eAPM Actions Feudal Castle Imperial Opening
58 89
50 76
46 70
45 69
41 62
37 56
14 22
6 9

Resources

Player Food Wood Gold Stone Spent Collected
200 150 0 0 350 197
200 0 0 0 200 160
200 0 0 0 200 87
50 0 50 0 100 118
0 50 0 0 50 0
0 25 0 0 25 80
0 0 0 0 0 88
0 0 0 0 0 18
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.