AoeStats
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Arabia

503875861Analyzed
2v2 RM · 2mo ago on Sep 2, 2026· 65m 58s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Wei · Argentina
904
+14
🇺🇸 Britons · United States
846
+26
vs
🇩🇪 Ethiopians · Germany
872
-16
🇩🇪 Persians · Germany
833
-14
Player eAPM Actions Feudal Castle Imperial Opening
51 3,352 10:10 24:11 42:49 ⚔ Drush into Archers
26 1,733 10:30 23:36 42:57 ⚔ Archer Rush
21 1,386 11:23 24:21 39:48
19 1,235 10:12 18:58 40:11 ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
21,945 20,840 17,180 3,100 63,065 71,467
23,700 20,590 13,420 1,500 59,210 68,391
22,285 18,428 9,335 2,245 52,293 57,094
18,005 20,646 11,110 1,875 51,636 63,986
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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