AoeStats
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Arena

503875689Analyzed
4v4 RM · 7d ago on Sep 2, 2026· 105m 13s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Persians · Türkiye
433
+15
🇨🇳 Bengalis · China
431
+15
🇬🇧 Hindustanis · United Kingdom
416
+16
🇬🇧 Lithuanians · United Kingdom
415
+16
🇮🇳 Goths · India
514
-20
🇩🇪 Wei · Germany
476
-18
🇨🇳 Khmer · China
336
-12
🇭🇰 Bohemians · Hong Kong SAR China
336
-12
Player eAPM Actions Feudal Castle Imperial Opening
24 2,478 9:46 17:03 44:57 ⛏ Fast Castle
22 2,301 10:07 24:40 32:32 ⛏ Fast Castle
19 1,987 12:13 24:40 33:38 ⛏ Fast Castle
16 1,729 11:30 17:23 36:29 ⛏ Fast Castle
13 1,322 17:44 24:20 43:01 ⛏ Fast Castle
13 1,325 11:35 26:53 51:58 ⛏ Fast Castle
12 1,269 12:56 24:08 35:52 ⛏ Fast Castle
11 1,164 11:48 21:28 30:56 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
62,160 71,045 26,775 4,025 164,005 175,026
54,700 24,460 24,895 3,395 107,450 127,284
49,815 22,595 23,435 8,200 104,045 121,304
40,380 16,550 33,210 1,950 92,090 128,489
34,560 15,270 31,970 4,880 86,680 125,885
40,295 26,915 16,355 2,800 86,365 117,510
20,065 12,205 19,770 2,210 54,250 64,076
18,980 17,285 7,060 2,650 45,975 54,535
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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