AoeStats
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Arena

503875678Analyzed
4v4 RM · 8d ago on Sep 2, 2026· 76m 26s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Byzantines · Switzerland
1072
+14
🇮🇳 Sicilians · India
1049
+15
🇹🇼 Ethiopians · Taiwan
1031
+16
🇩🇪 Mongols · Germany
905
+21
🇨🇴 Britons · Colombia
1045
-17
🇫🇷 Teutons · France
1025
-17
1012
-16
🇩🇪 Bohemians · Germany
1002
-15
Player eAPM Actions Feudal Castle Imperial Opening
26 1,970 12:15 16:58 31:21 ⛏ Fast Castle
25 1,946 10:15 15:30 30:19 ⛏ Fast Castle
25 1,930 10:57 16:35 26:01 ⛏ Fast Castle
21 1,568 10:27 15:58 31:39 ⛏ Fast Castle
20 1,525 10:20 17:37 33:50 ⛏ Fast Castle
20 1,521 10:30 14:58 30:25 ⛏ Fast Castle
19 1,444 13:48 22:54 32:16 ⛏ Fast Castle
13 997 11:42 17:09 30:32 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
61,595 53,975 32,470 3,760 151,800 159,973
50,265 40,945 18,940 4,470 114,620 120,631
44,295 36,017 29,250 4,355 113,917 123,335
39,495 41,998 28,010 3,650 113,153 148,724
41,895 38,340 23,380 5,600 109,215 126,315
38,880 46,235 19,670 4,405 109,190 127,726
34,230 22,900 20,160 2,180 79,470 93,371
27,335 25,607 8,110 4,210 65,262 69,462
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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