AoeStats
← benjaminmarquinez

Nomad

503875542Analyzed
2v2 RM · 2mo ago on Sep 2, 2026· 81m 3s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇦 Teutons · Ukraine
676
+15
🇪🇸 Franks · Spain
659
+16
vs
🇦🇷 Bohemians · Argentina
677
-16
🇦🇷 Poles · Argentina
638
-15
Player eAPM Actions Feudal Castle Imperial Opening
27 2,229 15:15 22:39 36:34 ⚔ Fish Boom FC into Scouts
21 1,681 22:02 28:36 40:25 ⛏ Fish Boom
10 844 17:41 26:06 38:43 ⚔ M@A into Fish Boom into Scouts into Skirms
10 806 21:55 30:51 51:47 ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
26,775 30,380 29,020 1,550 87,725 97,365
32,120 16,825 20,840 2,800 72,585 77,846
27,035 22,720 15,235 4,685 69,675 78,329
20,880 16,150 9,335 5,210 51,575 51,776
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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