AoeStats
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Highland

503875494Analyzed
2v2 RM · 7d ago on Sep 2, 2026· 67m 36s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Portuguese · Argentina
1244
+16
🇦🇷 Saracens · Argentina
1230
+17
🇳🇱 Romans · Netherlands
1298
-19
🇳🇱 Berbers · Netherlands
1208
-15
Player eAPM Actions Feudal Castle Imperial Opening
44 3,005 10:46 20:58 39:21 ⚔ Archers into Fire Galleys
41 2,772 10:48 21:42 39:19 ⚔ Scout Rush
36 2,451 8:59 21:16 38:17 ⚔ M@A FC
26 1,759 10:46 15:28 36:02 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
44,580 43,509 29,275 2,330 119,694 124,009
54,600 27,070 23,120 1,870 106,660 107,805
37,810 29,505 20,625 2,675 90,615 120,612
30,450 37,865 18,724 2,150 89,189 91,465
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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