AoeStats
← Vae Victis1939

Arabia

503874601Analyzed
2v2 RM · 7d ago on Sep 2, 2026· 42m 41s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇴 Chinese · Romania
1119
+13
🇵🇪 Franks · Peru
1053
+16
🇳🇱 Magyars · Netherlands
1058
-24
🇳🇱 Ethiopians · Netherlands
1058
-24
Player eAPM Actions Feudal Castle Imperial Opening
55 2,349 10:18 23:41 42:22 ⚔ Archer Rush
30 1,270 9:17 19:53 30:46 ⚔ Scout Rush
20 858 11:35 21:35 36:46 ⚔ Scout Rush
18 775 11:07 34:16 ⚔ Skirmisher Rush

Resources

Player Food Wood Gold Stone Spent Collected
16,350 8,815 8,545 1,040 34,750 39,176
13,580 9,570 6,800 950 30,900 32,580
11,740 6,595 5,220 1,745 25,300 30,476
6,100 6,018 610 445 13,173 13,308
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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