AoeStats
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Nomad

503874475Analyzed
2v2 RM · 7d ago on Sep 2, 2026· 43m 58s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Burgundians · Brazil
991
+15
🇧🇷 Japanese · Brazil
861
+20
🇪🇸 Vikings · Spain
1000
-60
🇪🇸 Vikings · Spain
920
-46
Player eAPM Actions Feudal Castle Imperial Opening
43 1,872 16:12 20:47 ⛏ Fast Castle
26 1,152 13:13 29:32 ⚔ Scout Rush
12 520 14:46 34:01 ⚔ Fish Boom into Skirms
11 464 14:12 27:36 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
14,220 7,600 8,215 1,700 31,735 34,234
11,335 5,760 4,140 1,045 22,280 23,084
8,370 6,080 1,420 750 16,620 16,958
6,115 5,070 610 225 12,020 12,907
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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