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Black Forest

503873402Analyzed
3v3 RM · 7d ago on Sep 2, 2026· 89m 2s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Inca · United Kingdom
428
+19
🇨🇭 Vietnamese · Switzerland
362
+22
🇷🇴 Aztecs · Romania
362
+22
🇩🇪 Teutons · Germany
598
-25
🇵🇦 Vietnamese · Panama
511
-22
🇨🇳 Malay · China
384
-16
Player eAPM Actions Feudal Castle Imperial Opening
36 3,178 15:39 22:31 39:54 ⛏ Fast Castle
31 2,796 13:29 26:50 39:54 ⛏ Fast Castle
23 2,086 15:41 28:25 41:43
19 1,726 12:02 20:29 36:34 ⛏ Fast Castle
19 1,706 10:50 15:37 36:15 ⛏ Fast Castle
14 1,280 14:49 29:59 45:47 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
78,525 69,172 62,595 5,190 215,482 216,011
67,490 53,381 37,515 3,195 161,581 182,959
47,905 58,478 37,655 3,750 147,788 158,288
65,095 26,095 47,810 1,100 140,100 184,333
63,010 19,767 48,415 3,025 134,217 142,896
43,590 38,835 26,335 4,195 112,955 114,601
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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