AoeStats
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Arena

503873210Analyzed
2v2 RM · 7d ago on Sep 2, 2026· 63m 27s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇷 Gurjaras · France
949
+13
🇮🇹 Magyars · Italy
924
+14
🇫🇷 Franks · France
894
-14
🇫🇷 Mongols · France
886
-14
Player eAPM Actions Feudal Castle Imperial Opening
53 3,332 10:20 16:31 33:30 ⛏ Fast Castle
30 1,878 11:18 16:03 35:28 ⛏ Fast Castle
25 1,570 10:16 19:11 37:00 ⛏ Fast Castle
17 1,057 13:25 22:05 37:50 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
25,550 20,715 25,965 3,680 75,910 91,180
24,305 15,675 12,115 1,405 53,500 60,305
22,235 15,000 11,000 3,665 51,900 54,741
10,675 19,575 17,700 2,050 50,000 54,777
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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