AoeStats
← Joaquito

Arabia

503873149Analyzed
2v2 RM · 7d ago on Sep 2, 2026· 26m 11s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Franks · Netherlands
1116
+11
🇧🇪 Shu · Belgium
969
+18
🇨🇱 Shu · Chile
1063
-17
🇨🇱 Byzantines · Chile
955
-12
Player eAPM Actions Feudal Castle Imperial Opening
39 1,016 10:29 ⚔ Archer Rush
31 804 9:28 22:23 ⚔ Archers into Skirms
25 660 9:48 ⚔ Skirmisher Rush
24 637 9:20 20:02 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
5,820 5,152 2,120 100 13,192 14,420
5,085 4,936 2,910 185 13,116 14,086
6,885 3,992 1,300 200 12,377 13,332
4,000 3,855 150 0 8,005 9,477
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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