AoeStats
← Malkovich_Monk

Arabia

503872941Analyzed
3v3 RM · 7d ago on Sep 2, 2026· 52m 42s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Hindustanis · Türkiye
1288
+14
🇪🇸 Persians · Spain
1278
+15
🇫🇷 Britons · France
1231
+17
🇳🇱 Khmer · Netherlands
1258
-16
🇳🇱 Spanish · Netherlands
1252
-15
🇳🇱 Britons · Netherlands
1232
-14
Player eAPM Actions Feudal Castle Imperial Opening
45 2,354 9:24 21:31 36:17 ⚔ Scout Rush
40 2,126 10:50 15:27 41:58 ⛏ Fast Castle
29 1,539 10:13 21:04 44:15 ⚔ Scout Rush
29 1,514 9:44 23:06 39:24 ⚔ Archer Rush
28 1,477 10:43 15:20 30:16 ⛏ Fast Castle
25 1,309 10:52 23:44 ⚔ Archers into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
24,715 12,465 16,445 4,305 57,930 66,939
26,400 14,234 12,980 3,270 56,884 67,903
25,650 13,963 11,980 1,635 53,228 58,120
16,760 17,205 9,355 3,130 46,450 60,022
19,770 10,874 7,365 2,250 40,259 43,080
9,115 9,390 1,495 425 20,425 21,230
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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