AoeStats
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Enclosed

503872929Analyzed
2v2 RM · 7d ago on Sep 2, 2026· 66m 42s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇷🇴 Dravidians · Romania
837
+14
🇸🇰 Inca · Slovakia
812
+15
🇹🇷 Goths · Türkiye
808
-15
🇹🇷 Bulgarians · Türkiye
774
-14
Player eAPM Actions Feudal Castle Imperial Opening
29 1,919 11:30 21:29 40:01 ⛏ Fast Castle
23 1,553 11:19 28:13 49:59 ⛏ Fast Castle
21 1,408 11:20 19:24 58:09 ⛏ Fast Castle
19 1,273 11:50 18:24 40:44 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
40,500 27,935 23,530 3,650 95,615 112,478
29,305 22,065 22,430 3,805 77,605 79,664
20,690 13,690 10,790 4,260 49,430 69,120
22,095 12,005 12,250 2,800 49,150 58,371
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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