AoeStats
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Black Forest

503872827Analyzed
4v4 RM · 7d ago on Sep 2, 2026· 29m 59s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Spanish · Mexico
699
+10
🇲🇽 Spanish · Mexico
557
+16
🇲🇽 Britons · Mexico
474
+19
🇲🇽 Persians · Mexico
415
+22
🇳🇿 Shu · New Zealand
661
-22
🇵🇱 Bohemians · Poland
577
-18
🇧🇪 Magyars · Belgium
520
-15
🇬🇧 Portuguese · United Kingdom
449
-12
Player eAPM Actions Feudal Castle Imperial Opening
14 410 18:14 ⚔ M@A into Skirms into Archers
14 413 14:57 28:10 ⚔ M@A Rush
13 379 16:24 26:29 ⛏ Fast Castle
13 380 13:02 21:52 ⚔ FC into Archers
11 341 15:16 26:41 ⚔ Archer Rush
9 266 15:52
9 282 16:29
9 271 18:26 ⚔ Drush into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
6,090 6,354 1,020 1,065 14,529 15,711
5,975 4,402 1,205 265 11,847 13,006
5,925 3,310 655 900 10,790 13,984
4,690 5,315 495 135 10,635 11,105
4,645 3,521 1,095 100 9,361 10,950
3,540 2,269 250 890 6,949 8,743
3,425 1,854 675 0 5,954 7,345
2,550 2,199 100 435 5,284 6,146
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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