AoeStats
← BoldCastle13

Highland

503872567Analyzed
4v4 RM · 7d ago on Sep 2, 2026· 103m 44s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Bulgarians · Türkiye
837
+24
🇹🇷 Spanish · Türkiye
750
+13
🇹🇷 Huns · Türkiye
699
+15
🇹🇷 Magyars · Türkiye
642
+18
🇩🇪 Sicilians · Germany
723
-16
🇧🇾 Lithuanians · Belarus
696
-14
🇨🇦 Turks · Canada
645
-12
🇳🇱 Persians · Netherlands
638
-12
Player eAPM Actions Feudal Castle Imperial Opening
36 3,697 11:29 19:38 47:46 ⛏ Fast Castle
32 3,315 11:27 25:33 41:04 ⚔ Scout Rush
27 2,782 12:30 22:13 38:41
21 2,137 14:54 30:29 45:46 ⛏ Fish Boom FC
18 1,895 12:58 24:43 42:15 ⛏ Fast Castle
15 1,517 11:49 21:41 34:49
13 1,354 13:41 21:05 37:29 ⛏ Fast Castle
5 570 12:23 25:21 33:53 ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
59,960 40,077 69,170 6,420 175,627 205,606
61,200 40,650 31,545 6,775 140,170 141,320
50,565 34,043 27,865 1,765 114,238 135,542
11,570 34,975 39,220 3,385 89,150 123,003
41,885 20,690 20,955 3,795 87,325 108,327
25,600 16,817 22,730 6,370 71,517 123,306
39,370 12,200 13,940 100 65,610 130,154
9,705 8,443 4,280 1,490 23,918 35,248
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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