AoeStats
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African Clearing

503872087Analyzed
4v4 RM · 6d ago on Sep 2, 2026· 62m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Italians · Türkiye
1179
+14
🇹🇷 Japanese · Türkiye
1160
+15
🇹🇷 Magyars · Türkiye
1082
+19
🇹🇷 Slavs · Türkiye
1071
+19
🇷🇺 Spanish · Russia
1163
-18
🇺🇸 Portuguese · United States
1156
-18
🇬🇧 Koreans · United Kingdom
1144
-17
🇪🇸 Ethiopians · Spain
1115
-16
Player eAPM Actions Feudal Castle Imperial Opening
45 2,796 13:55 27:06 41:22 ⚔ Archer Rush
45 2,826 12:47 22:14 39:57 ⛏ Fast Castle
40 2,500 12:09 22:50 48:29 ⚔ Skirms into Archers
33 2,075 14:29 20:34 34:23 ⛏ Fast Castle
23 1,437 13:57 24:39 39:47 ⚔ Archer Rush
23 1,432 15:10 25:45 46:19 ⚔ M@A into Archers
19 1,177 13:36 21:57 ⚔ M@A into Skirms
17 1,066 13:46 23:10 47:39 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
34,935 15,897 24,750 1,700 77,282 90,549
18,180 19,405 14,130 1,850 53,565 63,030
22,785 20,780 6,815 1,200 51,580 64,229
23,060 13,030 12,375 2,800 51,265 59,256
21,635 12,278 10,715 4,270 48,898 55,798
14,520 15,200 11,485 3,025 44,230 46,783
18,905 10,695 4,650 3,100 37,350 40,984
6,255 6,735 2,385 1,105 16,480 16,618
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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