AoeStats
← George Droyd

Arena

503871826Analyzed
2v2 RM · 2mo ago on Sep 2, 2026· 43m 34s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Bohemians · Germany
926
+15
🇩🇪 Franks · Germany
910
+16
vs
🇷🇴 Britons · Romania
924
-16
🇷🇴 Franks · Romania
905
-15
Player eAPM Actions Feudal Castle Imperial Opening
30 1,322 11:11 18:40 29:04 ⛏ Fast Castle
19 810 10:13 15:04 35:47 ⛏ Fast Castle
18 784 10:19 20:30 33:19 ⚔ FC into Archers
17 733 11:11 16:17 32:51 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
16,675 15,275 9,320 2,150 43,420 46,950
16,700 15,590 8,120 1,125 41,535 46,256
16,480 13,785 6,215 2,960 39,440 43,804
10,585 5,605 3,325 2,700 22,215 22,725
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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