AoeStats
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MegaRandom

503871527Analyzed
3v3 RM · 8d ago on Sep 2, 2026· 41m 49s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Tatars · United Kingdom
902
+15
🇬🇧 Burgundians · United Kingdom
900
+15
🇳🇱 Goths · Netherlands
874
+16
🇩🇰 Magyars · Denmark
965
-19
🇩🇰 Vietnamese · Denmark
898
-16
🇩🇰 Franks · Denmark
787
-11
Player eAPM Actions Feudal Castle Imperial Opening
42 1,753 11:46 19:28 ⛏ Fast Castle
26 1,102 12:01 16:55 38:37 ⛏ Fast Castle
17 720 15:19 20:45 39:02 ⛏ Fish Boom FC
16 661 14:04 19:33 35:10 ⛏ Fast Castle
13 526 12:28 18:52 39:17 ⛏ Fast Castle
13 538 12:04 21:48 41:23 ⚔ Fish Boom FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
20,565 10,700 7,850 2,250 41,365 45,635
13,685 13,410 6,465 2,900 36,460 39,353
16,560 10,735 6,815 1,650 35,760 40,079
12,975 11,760 3,705 1,735 30,175 34,947
10,865 8,033 5,245 2,175 26,318 29,799
7,695 11,620 5,195 850 25,360 26,542
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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