AoeStats
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Black Forest

503871481Analyzed
2v2 RM · 2mo ago on Sep 2, 2026· 57m 11s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇵🇪 Spanish · Peru
587
+15
🇵🇪 Vietnamese · Peru
571
+16
vs
🇫🇷 Italians · France
603
-17
🇳🇴 Wei · Norway
542
-14
Player eAPM Actions Feudal Castle Imperial Opening
20 1,137 13:03 22:11 34:48 ⛏ Fast Castle
20 1,155 12:36 20:15 38:08 ⛏ Fast Castle
16 901 18:04 25:37 43:11 ⚔ FC into Archers
14 773 12:19 17:59 38:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,120 20,573 18,970 2,800 60,463 75,318
20,120 18,218 13,835 3,915 56,088 79,563
17,770 17,647 11,675 3,890 50,982 57,406
13,975 12,840 8,530 3,750 39,095 56,624
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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