AoeStats
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Black Forest

503871141Analyzed
3v3 RM · 7d ago on Sep 2, 2026· 2m 58s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇳 Mongols · China
750
+6
🇬🇧 Romans · United Kingdom
747
+6
🇲🇽 Franks · Mexico
605
+11
🇲🇽 Spanish · Mexico
567
-10
🇲🇽 Britons · Mexico
481
-7
🇲🇽 Persians · Mexico
420
-5
Player eAPM Actions Feudal Castle Imperial Opening
27 79
25 73
23 67
17 51
12 37
7 22

Resources

Player Food Wood Gold Stone Spent Collected
350 50 0 0 400 212
300 15 50 0 365 328
300 0 50 0 350 126
250 50 0 0 300 86
100 30 0 0 130 186
0 63 0 0 63 87
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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