AoeStats
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Arabia

503870895Analyzed
1v1 RM · 7d ago on Sep 2, 2026· 51m 44s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Cumans · Finland
863
+15
🇧🇷 Lithuanians · Brazil
838
-15
Player eAPM Actions Feudal Castle Imperial Opening
27 1,396 11:42 28:54 47:44 ⚔ Archers into Skirms
24 1,225 10:12 25:30 50:53 ⚔ Archer Rush

Resources

Player Food Wood Gold Stone Spent Collected
16,220 17,845 11,915 3,100 49,080 53,007
16,690 13,208 6,440 1,775 38,113 40,785
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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