AoeStats
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503870686Analyzed
3v3 RM · 7d ago on Sep 2, 2026· 57m 8s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Wei · Türkiye
1156
+14
🇹🇷 Sicilians · Türkiye
1151
+14
🇹🇷 Chinese · Türkiye
1010
+21
🇪🇸 Romans · Spain
1208
-21
🇪🇸 Cumans · Spain
1173
-19
🇪🇸 Huns · Spain
974
-10
Player eAPM Actions Feudal Castle Imperial Opening
57 3,269 9:44 21:26 42:50 ⚔ Scout Rush
53 3,035 9:16 24:17 42:37 ⚔ Towers FC
48 2,759 9:29 23:18 39:14 ⚔ M@A Rush
24 1,377 13:40 25:25 39:27
18 1,037 10:26 21:27 38:03
5 266 12:14

Resources

Player Food Wood Gold Stone Spent Collected
29,870 19,650 10,490 2,150 62,160 67,080
23,225 15,021 9,495 3,420 51,161 52,759
22,160 21,165 5,515 1,100 49,940 55,154
20,480 10,524 13,520 2,950 47,474 52,063
19,140 11,107 5,735 750 36,732 41,326
2,000 325 50 0 2,375 3,789
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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