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African Clearing

503870494Analyzed
4v4 RM · 2mo ago on Sep 2, 2026· 50m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Sicilians · Switzerland
1127
+15
🇬🇧 Portuguese · United Kingdom
1119
+16
🇭🇰 Huns · Hong Kong SAR China
1110
+16
🇩🇪 Mongols · Germany
1082
+18
vs
🇺🇸 Japanese · United States
1169
-19
🇫🇷 Sicilians · France
1149
-18
🇹🇷 Franks · Türkiye
1076
-14
🇳🇱 Teutons · Netherlands
1068
-14
Player eAPM Actions Feudal Castle Imperial Opening
45 2,276 15:30 25:38 47:24 ⚔ Scout Rush
37 1,892 14:59 18:33 39:10 ⛏ Fast Castle
27 1,354 12:16 16:34 39:24 ⛏ Fast Castle
26 1,337 15:00 20:49 43:11 ⛏ Fish Boom FC
21 1,063 12:52 26:04 — ⚔ Scout Rush
18 903 17:02 24:07 37:01 ⛏ Fish Boom FC
17 846 15:44 22:22 — ⚔ FC into Archers
9 478 14:59 21:10 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,045 21,265 12,625 4,150 61,085 73,223
21,715 18,544 10,785 3,030 54,074 56,416
15,980 19,710 4,685 2,850 43,225 46,246
13,105 15,895 9,870 3,200 42,070 52,063
14,975 15,400 6,935 2,450 39,760 44,537
16,435 6,805 3,335 1,735 28,310 37,241
8,485 11,400 4,580 1,090 25,555 29,204
4,465 3,060 900 925 9,350 10,967
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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