AoeStats
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Highland

503870461Analyzed
2v2 RM · 8d ago on Sep 2, 2026· 32m 8s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Wu · Australia
1321
+20
🇦🇷 Khitans · Argentina
1294
+21
🇮🇳 Wei · India
1411
-21
🇸🇪 Goths · Sweden
1391
-20
Player eAPM Actions Feudal Castle Imperial Opening
65 2,089 9:38 25:22 ⚔ Scout Rush
56 1,786 9:04 22:30 ⚔ Scout Rush
42 1,345 9:18 20:40 ⚔ M@A FC
33 1,048 10:36 21:24 ⛏ Fish Boom

Resources

Player Food Wood Gold Stone Spent Collected
14,985 5,254 2,370 200 22,809 22,874
6,735 8,464 1,995 100 17,294 17,423
8,805 5,255 1,865 750 16,675 17,446
7,345 5,205 2,660 75 15,285 15,696
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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