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Arabia

503870217Analyzed
2v2 RM · 7d ago on Sep 2, 2026· 17m 25s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Celts · Spain
1127
+10
894
+20
🇩🇪 Vikings · Germany
993
-15
🇩🇪 Lithuanians · Germany
988
-15
Player eAPM Actions Feudal Castle Imperial Opening
50 871 10:07 ⚔ Archer Rush
31 541 9:08 ⚔ Archer Rush
31 541 10:00 ⚔ Scouts into Skirms
26 446 9:21 ⚔ M@A into Archers

Resources

Player Food Wood Gold Stone Spent Collected
2,950 2,460 550 0 5,960 6,360
2,550 2,448 370 0 5,368 6,251
2,140 2,230 50 0 4,420 5,445
2,100 1,746 320 0 4,166 4,339
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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