AoeStats
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Nomad

503870178Analyzed
3v3 RM · 2mo ago on Sep 2, 2026· 26m 27s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Italians · Türkiye
722
+14
🇫🇷 Franks · France
719
+14
🇺🇸 Vietnamese · United States
664
+17
vs
🇨🇭 Bohemians · Switzerland
682
-15
🇪🇸 Goths · Spain
679
-15
🇮🇳 Persians · India
667
-14
Player eAPM Actions Feudal Castle Imperial Opening
12 321 15:53 24:04 — ⛏ Fish Boom FC
12 324 16:46 22:24 — ⛏ Fish Boom FC
10 262 14:35 — — ⚔ Fish Boom into Scouts into Towers
10 254 15:50 — — ⚔ M@A Rush
8 199 16:39 25:29 — ⚔ Fish Boom into Skirms
7 190 19:03 — — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,930 4,365 235 600 10,130 11,199
4,715 3,876 550 780 9,921 10,544
3,965 3,455 220 200 7,840 9,075
3,660 3,430 345 200 7,635 8,362
3,675 2,671 350 100 6,796 8,375
2,875 2,930 410 100 6,315 7,077
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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