AoeStats
← Tiglatpalasar

Arabia

503870097Analyzed
2v2 RM · 7d ago on Sep 2, 2026· 54m 58s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Bengalis · United States
943
+15
🇨🇿 Cumans · Czechia
933
+15
🇷🇺 Jurchens · Russia
916
-15
🇦🇲 Inca · Armenia
916
-15
Player eAPM Actions Feudal Castle Imperial Opening
35 1,913 11:05 29:05 ⚔ Scout Rush
24 1,318 9:49 24:14 45:11
19 1,054 10:21 23:24 38:17
18 1,009 12:37 21:30

Resources

Player Food Wood Gold Stone Spent Collected
23,100 16,650 13,440 2,300 55,490 65,065
17,085 10,730 5,115 3,115 36,045 37,501
12,520 13,290 2,165 1,205 29,180 29,293
13,670 9,398 3,705 2,035 28,808 32,152
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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