AoeStats
← Pam Beesly

Arabia

503870041Analyzed
2v2 RM · 2mo ago on Sep 2, 2026· 46m 29s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇷 Vikings · Türkiye
1119
+16
🇹🇷 Magyars · Türkiye
1114
+16
vs
🇬🇧 Magyars · United Kingdom
1109
-16
🇬🇧 Goths · United Kingdom
1109
-16
Player eAPM Actions Feudal Castle Imperial Opening
41 1,892 9:19 21:55 36:26 ⚔ Scout Rush
33 1,518 9:14 19:06 40:13 ⚔ M@A FC
29 1,367 9:29 25:23 43:11 ⚔ Scouts into Archers
25 1,144 10:30 22:05 33:40 ⚔ Drush

Resources

Player Food Wood Gold Stone Spent Collected
26,295 12,375 9,675 2,250 50,595 54,151
16,360 11,619 7,515 3,000 38,494 40,808
19,940 8,742 5,145 2,250 36,077 42,910
12,700 8,875 6,825 1,600 30,000 33,430
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number.Age times are when the player reached the age (hover for the click that started it).Openings are inferred from early production and building placement, and are omitted when unclear.The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled.Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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